MODO

MODO

modo 501

modo 501 ist die nächste Stufe von 3D modeling, painting und rendering in einem integrierten und schnellen Paket für Mac und PC. Eine echte End-to-End Lösung mit modeling und sculpting Tools, plus Animation und Netzwerkrendering. modo 501 ist eine elegante Integration von Technology, beachtlicher Performance und einen durchdachten Workflow.

What’s New

modo 501 ist das direkt Ergebnis von dem was die User haben wollten. Luxology hat hier genau hingehört und bringt Tools, die das Tagesgeschäft noch einfacher von der Hand gehen lassen.


Workflow

Pixar SubD Surfaces sind neu und vereinfachen den Datenaustausch mit anderen Programmen
Multi-Resolution mesh Sculpting
RayGL™ bringt noch mehr Realismus in modo’s Viewport und vereint modeling und rendering
Animation: Rigging ist durch den neuen Visual Connection Editor vereinfacht
Im Preview Renderer können zuerst die Bereich unter dem Mauszeiger gerendert werden
Preview Rendering rendert bis zum finalen Ergebnis, wenn man nichts mehr macht
“One Click” modeling Tools und verbesserte Snapping Tools vereinfachen und beschleunigen den Arbeitsablauf

Performance

Rendering ist schneller und cleaner
Renderspeed ist um den Faktor bis zu 40% beschleunigt worden
Depth of Field wurde in der Qualität verbessert
Bump und Displacement mapping ist wesentlich crisper / schärfer
Fur kann Locken und Kräusel darstellen (Kink & Fizz)
Neue Occlusion texturing Option ermöglicht das automatische Erstellen von Vintage Effekten
Playback bei Animationen ist ca. 2x schneller bei einige geriggten Szenen

 

Erweiterbarkeit

durch die Erweiterung und Öffnung des SDK können 3rd Party Entwickler modo durch Plug Ins, etc. erweitern

 

Generelles

modo 501 bringt eine 64bit Version für Mac OS X mit. Diese ist als introductory release gekennzeichnet und hat noch einige kleine Probleme
Die Online Dokumentation wurde komplett überarbeitet und kann durch User Kommentare erweitert werden
Der Content wurde erweitert

modo 501

Go beyond the traditional 3D workflow to an immersive creative experience.

modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.

Download modo Information Documents

modo Customer Friendly Policies

We make it easy to own and use modo. Our customer friendly policies are this way because we use software too and this is the way we would like to be treated. Check this out:

 

  • No annual maintenance fees for modo
  • No hardware lock (aka “dongle”)
  • modo includes licenses for BOTH the PC and Mac
  • Ability to render on up to 50 rendering nodes
    (that is 800 cores if you have 16 cores per system)
  • At a new location and need modo? As long as you have access to the Internet you can download modo and your license and be up and running. Just delete it from that system when you are done.

modo Modeling

Production-ready polygon/SubDivision surface modeler for organic and hard-surface modeling

modo has the fastest, most advanced polygonal and subdivision surface 3D modeling environment available, specifically designed to help you accomplish more in less time than ever before. The modeling and selection tools in modo are honed by years of experience to work just as you expect them to. Superior navigation controls in modo and ray-traced OpenGL views make the visual experience of modeling in modo as rich as the toolset. Integrated Sculpting tools right in modo make it easier than ever to fluidly create characters, terrain or to add high frequency detail. Snapping tools are combined with modo’s Action Center and Falloffs to let you model with precision and control. And in modo, UV editing is no afterthought –it is at the core of the package.

modo Sculpting

Sculpt or use traditional modeling tools at will. Sculpting is not a special mode in modo.

In modo, sculpting and traditional modeling are brought together in one application. modo offers two sculpting methods: mesh-based and image-based. You can use the sculpting tools to quickly push and pull your model into the shape you want or to add organic details not achievable with traditional modeling tools. Together, the combination of modeling and integrated in one application makes for a uniquely powerful 3D content creation experience.

modo Painting

Powerful, flexible painting system works in 2D and in 3D, across multiple images and UV maps

With modo, you have an integrated painting system that delivers what many believe is the most pleasing 3D painting experience available. modo leverages GPU technology and multi-threading to take advantage of modern OpenGL hardware, letting you stroke details onto your 3D models with speed, and see Normal maps, Displacement maps and transparency as you paint in the viewport. There is something about painting directly on a 3D model that is incredibly satisfying. And more than just being fun, it is a highly efficient way to create or modify the textures on your model because you can see exactly where you are painting all the time. In addition to painting on 3D objects, you can also paint in 2D, or paint on the backdrop item — or on image sequences. modo delivers the right combination of performance, tools and feedback for the ideal 3D painting experience.

Nobody wants to work with a brush that stutters or lags behind as you paint. In modo, painting is multi-threaded for maximum performance — even when using large brush sizes modo delivers optimum performance on modern computing hardware. That’s how we are able to provide procedural brushes that work fluidly, along with the option to blend (e.g. color dodge) in over a dozen ways while painting. As you paint in modo, you can be painting across multiple images on multiple UV maps.

Ready Access to Tools

A specialized layout in modo for 3D painting gives you quick access to the tools you need for a rich 3D painting experience. All painting is done with a combination of a tool (e.g. smudge) plus a brush (e.g. smooth brush), and the desired ink (e.g. parametric). A panel below the canvas provides you with an image browser (you can actually paint with images), a color picker and a brush preview. The brush preview even shows you how your stroke will fall off at the end of the stroke. You can paint with any pointing device, a pressure sensitive tablet being the preferred one. Painting with symmetry is supported. Want to change brush size? Just right click and drag out the size of your brush, and then keep painting.A wide variety of tools are provided, including airbrush, paintbrush, eraser, clone, line, fill, smudge, blur and lasso.

Each tool has properties that include not just color but also opacity and blending modes. Several brush types are provided (stamp, roller, text, procedural) or you can supply your own and select the one you want from the brush browser. Finally, there are the inks... these let you do anything from painting an image onto your model (image ink) to using a parametric ink that modulates the color of your ink depending on the height of the displacement you’re painting over. If you like, modo will apply the ink according to the slope or altitude of the surface you are painting on. This makes painting fresh snow on a mountain range or adding pitted surfaces on the leading edges of a wing an easy task. You can also take advantage of real-time mask painting for brush-based control over how two different images (pristine and battle-damaged for example) blend together.

modo Rendering

Fast and threaded for up to 32 cores. Instance and replicator rendering to trillion polygon detail.

modo 501 comes fully equipped with one of the world’s great renderers for creating gorgeous images and animations — and for baking out textures for game engines. The renderer is provided as both an offline renderer and as an integrated Preview Renderer that updates nearly instantly as you model, paint or change any item property within modo. The modo renderer is an over-achiever that offers that rare blend of speed and quality, and is licensed for network rendering on up to 50 workstations.